Post by Warlord on Jul 17, 2010 15:34:40 GMT -5
3. Entrance Hall
4. Conference Chamber
5. Library
6. Closet
7. Banquet Hall
8. Conservatory
9. Instrument Crafting Room
10. Primary Alchemy Lab
11. Secondary Alchemy Lab
12. Kitchen
13. Wine Storage
14. Food Storage
15. Water Room
16. Chapel to the Seldarine
17. Archon's Chamber
18. Lavatory
19. Deactivated Portal
20. Magic Forge
21. Magic Workshop
22. Identification Chamber
23. Balcony
24-30 Chambers of the Ambassadors
All of the doors in Tiru Tel-Quessir are cleverly hidden and should be treated as secret doors, though all have been discovered since the tower's reopening. Windows are made of glasstteel (glass that is as hard and strong as steel) and magically bonded to their frames. An elf on the inside can cause any of these windows to become ethereal by touching the window and willing it to vanish for 1 hour if fresh air is desired.
The mythal that cloaks Tiru Tel-Quessir was once quite powerful, but now many of its powers have faded to a shadow of their former glory. It affects everything within the radius of the outer shadowtop trees that surround the tower and has the following effects, all of which were created by epic-level casters and function at the 30th level of ability. A successful dispel magic can negate one effect of the mythal for a number of minutes equal to the level of the caster.
- It generates a permanent screen on the area, making it appear to observers from outside the ring that it is nothing more than a ring of large but otherwise unremarkable shadowtop trees.
- All vegetation (including the shadowtop trees) within the mythal is impervious to aging, diseases, and fire. The structures of Tel-Quessir, including walls, floors, ceilings, and roofs, are impervious to fire. These walls are wood, but they have hardness 50 and spell resistance 35, and the enhanced hardness and hit points extend to floors, ceilings, and roof, too.
- Anyone who passes into the mythal must make a Will saving throw (DC 24) or his mind becomes clouded and he continues moving until he exits the mythal on the opposite side. Once he exits, his mind clears and he has no memories that anything unusual just happened to him. Once a person makes this Will save, he can see Tiru Tel-Quessir as it truly is and can enter and exit the mythal with ease.
- All creatures within the area of the mythal are constantly affected by a feather fall spell.
- Each time an elf willingly harms another elf while the attacker is in the mythal, he must make a Will saving throw (DC 24) or be affected with a feeblemind spell.
- Many magic tools and items in Tiru Tel-Quessir have been enhanced to grant a +2 sacred bonus to anyone of non-evil alignment who uses them. If these items are removed from the room in which they were found, they lose their magical properties until they are returned to their proper chamber.